//==============================================================================
// Lich King_Anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}
//==============================================================================
define mist
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Frost Giant mist
      }
   }
}
//==============================================================================
define mist2
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Frost Giant MistBig
      }
   }
}
//==============================================================================
define mist3
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a frost breath large
      }
   }
}
//==============================================================================
define frostattack
{
   set hotspot
  {
      version
      {
         Visualparticle undead dragon firebreath
      }
   }
}
//==============================================================================
define glow
{
   set hotspot
  {
      version
      {
         Visual scenario e osiris eye glow
      }
   }
}
//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}
//==============================================================================
anim Birth
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny lichking_idle
				Connect ATTACHPOINT birthSFX hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny lichking_idle
				
				}
			}
		}
	}
}
//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			        VisualGranny lichking_boredA
                                
         }
			version
         {
			        VisualGranny lichking_boredB
                                
         }
			version
         {
			        VisualGranny lichking_boredC
				
	 }
			version
         {
			        VisualGranny lichking_boredD
                                
         
	 }
      }
   }
}
//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny lichking_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			VisualGranny lichking2_freeze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag GenericSound 0.25 true   
                  tag SpecificSoundSet 0.25 false FrostGiantAttack checkVisible 
//-- end auto generated section
				Connect righthand frostattack hotspot
				Connect righthand glow hotspot
				Connect topofhead glow hotspot
				Connect attachpoint mist hotspot
				
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny lichking_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.30 true   
            tag GenericSound 0.30 true   
            tag SpecificSoundSet 0.30 false SwordSwing checkVisible 
//-- end auto generated section

         }
			version
         {
				VisualGranny lichking_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.40 false SwordSwing checkVisible 
//-- end auto generated section

         }
			version
         {
				VisualGranny lichking_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.65 true   
            tag SpecificSoundSet 0.65 false SwordSwing checkVisible 
//-- end auto generated section

         }
			version
         {
				VisualGranny lichking_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.55 true   
            tag GenericSound 0.55 true   
            tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
//-- end auto generated section

         }
			version
         {
				VisualGranny lichking_attackE
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.55 true   
            tag GenericSound 0.55 true   
            tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
//-- end auto generated section

         }
			version
         {
				VisualGranny lichking_kick
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.40 false SwordSwing checkVisible 
//-- end auto generated section

         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny lichking_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect topofhead mist hotspot
				Connect topofhead mist2 hotspot
				Connect topofhead mist3 hotspot
				Connect topofhead glow hotspot
				length 4.0
				}
			}
		}
	}
}
//==============================================================================
anim recover
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				VisualGranny lichking_recover
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
				Connect topofhead glow hotspot
				tag SpecificSoundSet 0.00 false LichkingRecover checkVisible 
				length 4.0
				}
			}
		}
	}
}